Stop motion with the kids

Stop motion with the family.

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Balls are Squashy and Stretchy

Tonight, I have to admit, I have rushed this a little bit. I’ve rearranged an entire room, sorted out the kids toys and walked a million miles to buy our ratties new toys! So cream crackered….anyway, I’ve done a second bouncy ball with a little bit of squash and stretch. Squash and stretch is in my comfort zone, being more of a 2D animator, I am used to using it to the extreme! It just doesn’t relate as well onto 3D. Something to keep in mind! Tomorrow, I’m going to do an extreme squash and stretch just to see what it looks like lol.

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Matt’s Balls

Today’s lesson involves a new ball, and includes some squash and stretch. Deformers in blender aren’t as nightmarish as I thought they’d be, my ball rig is a long way off my ideal biped rigs but there’s 4 different controller acting on it, and they all behave nicely. I was very impressed with the rotation squash and stretch direction remaining completely separate. I had more trouble trying to get drupal to accept html5 video nicely.

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Bog Bouncing Balls

Hello, it’s the lady here…Well, after a lot of poking and persuading from Matt, I am learning to animate in Blender. I have never ever EVER even thought about animating in CG. I’m simples, and like the old ways of paper and pencils! It feels weird not being able to feel the paper! Saying that, I LOVE how I can watch what I’ve done right away! Hours of flicking bits of paper about gone. Anyway, I’m starting from scratch. Everything I learnt at Uni is pretty much gone; goo is all that remains from 4 years of raising children.

 

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Learning to animate in blender

Hi people who probably aren’t there, I shall one day find enough time to build a game or a short film, and my lady has decided to help, or maybe I decided she should help. We both have animation degrees so it seems like common sense no? trouble is the lady is very much a pen and paper fan, where as I love me some CG. So we started lessons today, and because we only had about an hour of spare time before bed it was something really simple. The bouncing ball,  stripped right down to the bare minimum, no squash and stretch, no perspective.

The ball drops and it bounces, I intentionally kept it this way so it’s more about learning the completely baffling interface as a newbie than trying to get the perfect animation, once your comfortable with your controls we can refine the animation using the right tools, but for now I thought I’d introduce and get her comfortable with those tools before we sweat the details. This is the scene I put together for the lady to practice with, we’re starting with the far left one, as we progress we’ll move to the right.

After the hour or so of practice we both had functioning bounces, I was really impressed with the lady’s progress so I’ll be posting our renders soon. Tomorrow we will start from scratch and be adding in rotation and lateral movement. The graph editor can be really confusing at first so we’re taking it slow. I think I may add a tutorials section over the weekend and put these lessons up for others to try, my homework before long will be to rig a ball with descent squash and stretch controls. Never tried rigging in blender, and my maya ones were always pretty basic so we shall all be learning, more drawings tomorrow!!